University Notes

Curriculum development notes 2nd year Trending!
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BBA 400 Business Policy and Decisions Trending!
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EET 100 Introduction to Microeconomics Trending!
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BMS 404 Econometric Models and Methods Trending!
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BAC 308 Corporate Finance Trending!
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BAC 407 Financial Statement Analysis
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125 Pages 331 Views 1 Downloads 1.26 MB
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BAC 412 Entrepreneurial Finance
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34 Pages 299 Views 1 Downloads 1.74 MB
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BBA 201 Marketing Management Trending!
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BBA 300: Organization Theory Trending!
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141 Pages 5201 Views 0 Downloads 1.03 MB
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EET 200 Microeconomics Theory 2 Trending!
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BAC 407 Financial Statement Analysis
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125 Pages 290 Views 0 Downloads 1.26 MB
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BAC 413 Marketing Financial Services Trending!
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BSU 305 Research Methods Trending!
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BBM 125: PRINCIPLES OF ACCOUNTING II Trending!
The purpose of this unit is to develop the learners deeper understanding of the principles of book-keeping and accounts and the ability to maintain books of accounts and preparation of financial statements.
256 Pages 4364 Views 1 Downloads 1.13 MB
Uploaded: 2023-12-05
BBM 114: FUNDAMENTAL OF ACCOUNTING 1 Trending!
Purpose of this course is to develop the learners understanding of the principles of book-keeping and accounts and the ability to maintain books of accounts and preparation of financial statements.
286 Pages 5168 Views 0 Downloads 1.21 MB
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BIT 2103: ELECTRONIC COMMERCE Trending!
Purpose of the course: To introduce the learner to the concepts and terminologies of e- commerce and to provide the learner with sufficient knowledge and skills for effective participation in e- business.
82 Pages 6311 Views 0 Downloads 1.62 MB
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Lesson 2 Computer Animation - Character Animation Trending!
• Character Animation • Posture representation • Hierarchical structure of the body Character animation is a specialized area of the animation process, which involves bringing animated characters to life. The role of a Character Animator is analogous to that of a film or stage actor, and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life in their characters, creating the illusion of thought, emotion and personality. Character animation is often distinguished from creature animation, which involves bringing photo-realistic animals and creatures to life.
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Lesson 3 Computer Animation - Skeletal Animation Trending!
Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans or more generally for organic modeling, it only serves to make the animation process more intuitive and the same technique can be used to control the deformation of any object — a door, a spoon, a building, or a galaxy. This technique is used in virtually all animation systems where simplified user interfaces allows animators to control often complex algorithms and a huge amount of geometry; most notably through inverse kinematics and other "goaloriented" techniques. In principle, however, the intention of the technique is never to imitate real anatomy or physical processes, but only to control the deformation of the mesh data.
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Lesson 4 Computer Animation - Joints Trending!
A joint is a point at which parts of an artificial structure are joined. when developing animated characters one needs to define the type of joints that will be used to combine multiple segments of the character e.g hand to shoulder. this is due to the fact that inorder to create a more realistic monevent of the character or oblect the siolidity principle must be adhered to and the sence of overlapping and irregular movements of the character must be avoided,
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Lesson 5 Computer Animation - Skinning Trending!
Skinning is the process of attaching a renderable skin to an underlying articulated skeleton. There are several approaches to skinning with varying degrees of realism and complexity. Our main focus will be on the smooth skinning algorithm, which is both fast and reasonably effective, and has been used extensively in real time and pre-rendered animation. The smooth skinning algorithm goes by many other names in the literature, such as blended skinning, multimatrix skinning, linear blend skinning, skeletal subspace deformation (SSD), and sometimes just skinning. This chapter will explain the smooth skinning algorithm in detail and provide additional information about the offline creation and binding process. Binding refers to the initial attachment of the skin to the underlying skeleton and assigning any necessary information to the vertices. Smooth skinning, while fast and straightforward, does have its limitations, and so alternative techniques are also briefly introduced and referenced, including a variety of deformation techniques and some more elaborate anatomically based approaches that simulate muscle and skin deformations
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Uploaded: 2023-12-04