KR Using structured objects: Semantic nets, frames
| Institution | Jomo Kenyatta University of Science and Technology |
| Course | Information Technol... |
| Year | 3rd Year |
| Semester | Unknown |
| Posted By | Jeff Odhiambo |
| File Type | ppt |
| Pages | |
| File Size | 2.07 MB |
| Views | 1685 |
| Downloads | 0 |
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Description
Knowledge Representation (KR) using structured objects, such as semantic nets and frames, involves organizing and representing knowledge in a way that mimics human understanding. A semantic net is a graph-based structure where concepts are represented as nodes, and relationships between them are represented as edges. This approach enables the modeling of associative relationships and hierarchies between concepts, providing a way to represent facts and the context in which they hold true. Frames, on the other hand, are data structures that contain slots or attributes, each of which holds values or pointers to other frames. Frames are useful for representing stereotypical situations, allowing the encoding of more complex, object-oriented knowledge. Both structures help capture knowledge in a way that is understandable and manipulable by machines, facilitating reasoning and inference in artificial intelligence applications.
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Animation of the Whole Body
Animation of the whole body refers to the process of creating a moving, three-dimensional representation of a human or creature's entire body. This process involves the careful manipulation of key frames, joints, and skeletal structures, using specialized software to simulate natural movements such as walking, running, or interacting with objects. The animator meticulously adjusts the position of the character's limbs, torso, and head to ensure fluidity and realism, often incorporating muscle and skin deformation to enhance the visual accuracy. Techniques such as motion capture and inverse kinematics are often employed to create lifelike motions that mimic real-world anatomy and physics.
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Data based Facial animation
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