ESTIMATING, TENDERING& ENGINEERING SERVICES CONTRACTS
| Institution | TVET |
| Course | DIPLOMA IN BUILDING... |
| Year | 1st Year |
| Semester | Unknown |
| Posted By | stephen oyake rabilo |
| File Type | |
| Pages | 131 Pages |
| File Size | 2.1 MB |
| Views | 10095 |
| Downloads | 0 |
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Description
Definition of the term “Law”
There is generally no acceptable definition of the word law. Different schools of Law define it differently. Some important definitions of law include: -
1. Woodrow Wilson, has defined law in the words “That portion of the established thought and habit
which has gained distinct and formal recognition in the shape of uniform laws, backed by authority and power of government”
2. According to Holland, “A law is a general rule of external human action enforced by sovereign political authority”
3. In the words of Salmond, “Law is a body of principles recognized and applied by the state in the administration of justice”.
4. Law may also be defined as” a rule of human conduct, imposed upon and enforced among the members of a given state”.
From the above definitions, we may conclude that law refers to “a set of rules or principles that govern the conduct of affairs in a given community at a given time, whereby machinery is provided for an aggrieved party to enforce his right in case any of these rules or principle is broken.
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Lesson 2 Computer Animation - Character Animation
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• Character Animation
• Posture representation
• Hierarchical structure of the body
Character animation is a specialized area of the animation process, which involves bringing animated characters to life. The role of a Character Animator
is analogous to that of a film or stage actor, and character animators are often
said to be "actors with a pencil" (or a mouse). Character animators breathe
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Lesson 3 Computer Animation - Skeletal Animation
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Skeletal animation is a technique in computer animation in which a character
is represented in two parts: a surface representation used to draw the character
(called skin or mesh) and a hierarchical set of interconnected bones (called
the skeleton or rig) used to animate (pose and keyframe) the mesh. While
this technique is often used to animate humans or more generally for organic
modeling, it only serves to make the animation process more intuitive and the
same technique can be used to control the deformation of any object — a door,
a spoon, a building, or a galaxy.
This technique is used in virtually all animation systems where simplified
user interfaces allows animators to control often complex algorithms and a huge
amount of geometry; most notably through inverse kinematics and other "goaloriented" techniques. In principle, however, the intention of the technique is never to imitate real anatomy or physical processes, but only to control the deformation of the mesh data.
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Lesson 4 Computer Animation - Joints
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be used to combine multiple segments of the character e.g hand to shoulder.
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character or oblect the siolidity principle must be adhered to and the sence of
overlapping and irregular movements of the character must be avoided,
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