Lesson 10 Computer Animation - MOTION CAPTURE AND PHYSICALLY BASED ANIMATION OF CHARACTERS
| Institution | University |
| Course | BSc. Information Tec... |
| Year | 3rd Year |
| Semester | Unknown |
| Posted By | Jeff Odhiambo |
| File Type | |
| Pages | No pages found |
| File Size | 585.08 KB |
| Views | 6304 |
| Downloads | 1 |
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Description
Motion tracking or motion capture started as a photogrammetric analysis tool
in biomechanics research in the 1970s and 1980s, and expanded into education,
training, sports and recently computer animation for television, cinema, and
video games as the technology matured. A performer wears markers near each
joint to identify the motion by the positions or angles between the markers.
Acoustic, inertial, LED, magnetic or reflective markers, or combinations of any
of these, are tracked, optimally at least two times the frequency rate of the
desired motion, to submillimeter positions. The resolution of the system is
important in both the spatial resolution and temporal resolution as motion blur
causes almost the same problems as low resolution.
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