Lesson 4 Computer Animation - Joints

Institution University
Course BSc. Information Tec...
Year 3rd Year
Semester Unknown
Posted By Jeff Odhiambo
File Type pdf
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Description

A joint is a point at which parts of an artificial structure are joined. when developing animated characters one needs to define the type of joints that will be used to combine multiple segments of the character e.g hand to shoulder. this is due to the fact that inorder to create a more realistic monevent of the character or oblect the siolidity principle must be adhered to and the sence of overlapping and irregular movements of the character must be avoided,
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